Snoop: When you keep an eye out for trouble, roll with Mind. On a 10+, hold 3. On a 7-9, hold 1. When you’re there, spend your hold to ask the MC questions 1 for 1:
- What’s my best way in/out?
- Who or what here is not what they seem?
- What happened here recently?
- What here is the greatest danger to me?
- Whose turf is this?
On a miss, you find yourself in over your head. The MC will tell you why this is a bad spot.
Did Your Homework: When you put a name to a face with someone politically important (your call), roll with Mind instead of Faction. On a hit, you know a dangerous secret about them or their political machinations. On a 10+, you know how to leverage that information; take a Debt on them as well. On a miss, your snooping has already landed you in hot water with your target; they know you’ve been looking into their business.
Hard-Boiled: When you get into trouble while chasing down a lead, gain armor+1.
Aware Corruption Move
When you ignore your mortal responsibilities to deal with the supernatural, mark corruption.
When you share a moment of intimacy—physical or emotional—with someone who is not mortal, mark corruption.
When you die, each character chooses whether your death inspires or corrupts a part of their being. If it inspires, they erase a Corruption advance they have taken (if any). If it corrupts, they immediately take a Corruption Advance.