Channelling: When you channel and collect your magics, roll with Spirit. On a 10+, hold 3. On a 7-9, hold 3 and choose 1 from the list below. On a miss, hold 1, but you cannot Channel again this scene.
- Take -1 ongoing until you rest
- Suffer 1-harm (ap)
- Mark corruption
Your hold lasts until you spend it. You can spend it to cast any spell you have as per the spell’s details.
Sanctum Sanctorum: When you go to your Sanctum for a spell ingredient, relic, or tome, roll with Spirit. On a 10+, you’ve got pretty much just the thing. On a 7-9, youv’e got something close, but it’s flawed or lacking in some significatnt way. On a miss, you don’t have what you’re looking for, but you know someone who probably has it in stock.
Tracking: Spend 1 hold to learn the location of someone. You must have a personal object that belongs to the target or recent leavings of their body (a lock of hair, fingernail clippings, their blood, etc.).
Elementalism: You conjure the elements to strike out at your enemies. Spend 1 hold to use Unleash with your magic as a weapon (3-harm close or 2-harm close area).
Memory Wipe: Spend 1 hold to cause a helpless target to forget some of their short-term memories, up to an entire hour’s worth. You can spend an additional hold and mark corruption to put alternate memories in their place.
Shielding: Spend 1 hold to provide armor+1 to yourself or someone nearby, or spend 2 holds to provide armor+1 to everyone in a small area, possibly including yourself. this armor lasts until the end of the scene. You can stack multiple uses of Shielding at once.
Veil: Spend 1 hold to make yourself invisible from sight for a few moments.
Hex: Spend 1 hold to inflict 1-harm (ap) on someone from any distance. You must have a sample of their hair, blood, or saliva to do so.
+ a library of old tomes
+ magical wards
+ a focus circle
+ an apothecary
- it contains many volatile substances
- it’s tough for your to access
When you go into your sanctum to work on something, the MC tells you what it will take to complete your task, as if your Sanctum was a mystical Workspace.
You have a mystical Focus item that helps you channel your magics. Without it, take -1 to Channelling
- Gain 1 additional hold when using Channelling
Upon a Pale Horse: Mark corruption and speak the true name of an NPC in the scene to inflict 3-harm (ap) on them.
Wizard Corruption Move
When you strike a deal with someone dark and powerful, mark corruption.
When you share a moment of intimacy—physical or emotional—with another person, decide whether you care about them or not. If you don’t, they go about their business as normal. If you do, they take -1 ongoing to Escape until they get some intimacy somewhere else.
When you die, you may place a devastating curse on someone nearby. Specify the effects of the curse and how they may end it.
The Master of Air owes me 1 Debt for joining the investigative committee.
Kara owes me 1 Debt for keeping a dangerous secret.
Angela owes me 2 Debts for keeping my mouth shut about her experiments and going to the meetings for her.
Vanessa owes me 1 Debt for keeping her safe.